Ammo[]
Ammo (ammunition) is used to fire weapons. It is obtainable as an enemy drop, from Resource Boxes, and (during Void Intercepts and Infiltration Missions) from Supply Droids.
Spawn Quantities and Default Maximum Rounds[]
The player also starts off with a set amount of ammo already available to them. If possible, any weapons held will have full magazines. It is notable that in the case of Heavy Rounds, less ammo is provided than can fill any weapon's magazine, so if you hold multiple Heavy Weapon types, the second and third Heavy Weapon will be empty.
Here is a table of how much ammo is provided for each weapon type when spawning into a region/mission, as well as the default Maximum for rounds that can be held.
Ammo Held[]
Weapon Type | Rounds Filled on Spawn | Default Max Rounds | |
---|---|---|---|
General | 300 | 400 | |
Special | 220 | 300 | |
Impact | 60 | 90 | |
Heavy | 5 | 25 |
Reloading[]
The Max Rounds held value does not include ammo currently in the weapons magazine (aka not loaded and ready to fire). Therefore, if you load a machine gun with a magazine size of 125, then pick up General Ammo maxing out your held ammo to 400, you will have both the 125 AND the 400, totaling 525 ammo.
Switching from Inventory[]
When you de-equip weapons from your inventory in the field, the rounds held in the magazine will be emptied into rounds storage (truncating extra ammo if there is overflow).
Example.[]
You have a weapon with 125 rounds in it's magazine, and 400 rounds in storage. You switch the weapon for a weapon that can hold 37 rounds of the same type in it's magazine. Now the weapon will have 37 rounds in it's magazine and your rounds storage will have 363 rounds remaining.
When a weapon is equipped from the inventory in the field, the magazine is automatically filled with no reload-time. The ammo required will be subtracted from your ammo storage.
For a weapon with a longer reload time with no Recycling Genius nor any other reload buff, it is possible to reload faster by quickly switching weapons through the inventory, however it must a sufficient delay between receiving attacks for switching equipment to be possible. However if you de-equipped a weapon with more ammo in the magazine than the maximum rounds storage, that ammo will be lost in the process.
Switching from Storage[]
Weapon must be placed in inventory before it can be equipped. When it is equipped from inventory, the magazine is filled as it would be above.
Drop Rate[]
Exact drop rate hasn't been released officially by Nexon. There is speculation that ability "Increase Consumable Drop-rate" increases all ammo drops, but there is no confirmation as to what this External Component ability does either.